Monday, 21 October 2013
Hands
Here are some hand drawings I did, so that we can choose how our character will hold the light orb. I took photos of my own hands to create these drawings and to get the lighting effect just right. I wanted to use dark pinks and grey's because the environment she will be in will be dimly lit. I'm hoping to do a couple more drawings with an 'orb' in her hand, so that I can play around with what the lighting and how it could possibly look.
Friday, 18 October 2013
Research
Found this link:
http://www.animalvisuals.org/projects/empathy/virtualbatterycage/#reference
Interactive 3d scene to show what its like for a battery chicken, you can drag around to see other chickens in the cage, gives a good sense of how cramped it is. We could use a similar scale maybe?
Also a factory farm moodboard
http://www.animalvisuals.org/projects/empathy/virtualbatterycage/#reference
Interactive 3d scene to show what its like for a battery chicken, you can drag around to see other chickens in the cage, gives a good sense of how cramped it is. We could use a similar scale maybe?
Also a factory farm moodboard
Tuesday, 15 October 2013
Research Videos
http://vimeo.com/73234721
Clip from film SAMSARA showing food production.
https://www.youtube.com/watch?v=3LcoClM-tQk
Advert for free range eggs, puts the viewer in the battery hens position and is pretty creepy
https://www.youtube.com/watch?v=ad3Thqzk4Q8
Cloud Atlas scene with the factory scene where the synthicant-clone people are being turned into food which is then fed back to the alive clones
http://youtu.be/qwnbQfjkdkU?t=1m29s
Scene from Doctor Who - Rise of the Cybermen where people are lead into the factory. Was thinking we could use a similar method for the slaughterhouse to avoid showing excessive gore but make it clear what is happening by using sound (screaming, mechanical noises like saws?) and leaving it up to the players imagination.
Clip from film SAMSARA showing food production.
Advert for free range eggs, puts the viewer in the battery hens position and is pretty creepy
https://www.youtube.com/watch?v=ad3Thqzk4Q8
Cloud Atlas scene with the factory scene where the synthicant-clone people are being turned into food which is then fed back to the alive clones
http://youtu.be/qwnbQfjkdkU?t=1m29s
Scene from Doctor Who - Rise of the Cybermen where people are lead into the factory. Was thinking we could use a similar method for the slaughterhouse to avoid showing excessive gore but make it clear what is happening by using sound (screaming, mechanical noises like saws?) and leaving it up to the players imagination.
Concepts
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| Environment concept for a laboratory room |
Made this by rendering a Maya scene using planes for the walls and cuboids for the tanks and side surfaces and made a basic shape for the tables, lighting the scene and turning on shadows. In hindsight I should of rendered this out at a higher quality as the original image was quite blurry around the edges painting over it.
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| This was an early failed attempt at the laboratory, the perspective went odd and it looks very typical so it was scrapped |
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| Adjusted the tone levels in the render and painted over the edges of the tanks and painted in areas where there would be more shadow or light and added a turqouise colour to the tanks. |
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| Finished concept- added colour using a soft brush on a soft light layer and blended the shadow lights so the shadow wasn't as harsh and then added extra detail to the scene |
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| Concept for how we intend our game to look. Rough paintover of a maya render of a storeroom with hand holding orb visible in the first person view. (Hand by Alice Sullivan) |
| Like this maybe? |
Monday, 14 October 2013
By Friday the 18th
Toop - Continue with environment concepts: Storage room, caged room (similar to battery farms) closer related to real life farms as to the alternative alien farm.
Joe - Research into walk cycles of animals such as chickens and horses etc. further develop enemy concepting in its design of how it walks include some shots of walks in 2D and 3D space.
Alice - Grey boxing and further developing AI for enemy.
Joe - Research into walk cycles of animals such as chickens and horses etc. further develop enemy concepting in its design of how it walks include some shots of walks in 2D and 3D space.
Alice - Grey boxing and further developing AI for enemy.
Wednesday, 9 October 2013
Further designs and concepts
These are some designs of different styles that could be used towards the design of the cages. Im fairly happy with the sci-fi/medieval style.
Some early enemy designs as well as armour and further mask ideas.
Tuesday, 1 October 2013
EnemyConcepts
Our Enemy concept lies heavily in the relation to a chicken, therefore it must have the characteristics of one. Alice Designed the little sketch on the top left and I quite liked the design of it, so with that as one of my main source of inspiration, I went further into detail with the design bringing in the bird/skeletal style.
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